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Elemental damage (fire, water, Armor Specifies whether the entity possesses armor and its value; other immunities or vulnerabilities may be stated. 146 DEITIES OF THE MYTHOS The avatar is worshiped almost exclusively in Asia, and specifically within China. Said to be written in the Ancient Tonguethis appearing to be a complex combination of Coptic and Greek, which is most likely used as a code to hide the books true meaningthe work is unattributed, although scholars have suggested the writer to have been the mysterious and elusive sorcerer Khut-Nah. bullets) deal minimum damage. But, how can the human mind comprehend such a puzzle? It reforms in the center of the planet in 1,000 years. For here are the eyes of Nyarlathotep: one thousand eyes affixed to one thousand forms, each governed by a mind incomprehensible and wild. Over 500 spells of dire consequences, secrets, and unfathomable power! Such contact drains the Sanity of the connected person, producing a deranged outlook that may incite the affected person to murder. Vampirism: certain high-ranking worshippers may be granted the ability to suck magic points (sometimes POW) from another by sucking out their lifeblood. If reduced to zero hit points, the Messenger of the Old One tears itself apart, with its component parts them reforming into the Bloody Tongue aspect before departing upward into the stars. Ancient secrets, whispered lore, and collected facts concerning the alien and otherworldly horrors of the Cthulhu Mythos. 63 CHAPTER 2 m a l Cult Cxaxukluth makes regular visits to Yuggoth, much to the chagrin of the mi-go, who apparently take steps to vacate that planet during such times. Those such as Great Cthulhu are sometimes referred to as the Great Old Ones, distinguishing them from actual gods as humanity generally understands the term. There was no head, just the bloated bulk that once was Humphries, expanded and filled with the majesty of Ygolonac! To others, such cultists are wild-eyed, manic, and intolerant. According to some, Vulthoom was begat by Yog-Sothoth, while others allege this Old One is the fruit of ShubNiggurath (no clear consensus has yet been reached). with a body mass index of somewhere over 35). Shub-Niggurath, the black goat of the woods Sanity Loss: 1D10/1D100 Sanity points. As the seed grows, it may release certain pheromones bestowing unusual abilities to those in its proximitysuch things are left to individual Keepers to design. On the following round, a Hard CON is required, causing 1D4 or 1D6 damage respectively, while on the third and subsequent rounds, the CON roll becomes Extreme, causing 1D6 or 1D8 damage respectively. The text includes a number of symbols or icons believed to be used as brands or marks worn by the Star Demons followers, and shows a twisting-circular symbol that is drawn/made by adherents to call Ossadagowah down. Artifacts: bestowed rare and powerful items, such as a seeing-glass through which other dimensions or periods of time may be viewed. Xada-Hgla 37 CHAPTER 2 m a l Cult suitable to treat with humans; one more likely to achieve whatever end result the sleeping chaos desires, as opposed to simple and utter destruction. Loc Muzy, Mariusz Gandzel & Claire Delpe. For, Trunembra calls the tune. Immune to mundane weapons (incl. Others may find themselves caught in the midst of waring wizards using the blessings of Yibb-Tstll in the attempt to master or murder the other. The target may break free with an opposed STR roll. Seize (mnvr): may seize one victim in a round; with a successful catch, the victim is gathered into the main body and, on the following round, drained of fluids by its many mouths (permanently draining 3D10 points of STR per round). Written by. In the modern age, Sebeks manifestations on Earth have been few and far between, perhaps due to a greater food source elsewhere in the galaxy. While such connections enthuse and distract scholars, such attributions are manmade and tend to obfuscate the reality of ShubNiggurath in human guise. Regenerates 10 hit points per round (death at zero hit points). Sometimes, the visions are rapid and hard to remember, requiring hypnosis or other procedures to fully comprehend what was experienced. Visions may provoke Sanity rolls for witnessing horrific or alien matters and beings. Possible Blessings Touch of Doom: hands become a channel of the deity, when placed on a human they burn and corrupt flesh (1D6 damage per round); eyes instead of hands may deliver similar results. You can take any video, trim the best part, combine with other videos, add soundtrack. . A few get a hankering for raw flesh, giving rise to the association of cannibalism with Ithaqua, although most seem to be cursed to hear whispers of the Wind-Walker calling them back to the wilderness. - F - Aura Like the rest of its fellows, Fthagguas touch is flame, burning and painful. Another reasoned argument proposes that Dagon and Hydra are facets or avatars of Great Cthulhu, as portions of the whole that did not become trapped or imprisoned in sunken Rlyeh. The cult of the Brothers of the Skin was founded by Sedefkar the Osmanli, who lived in Constantinople in the 11th century. A bright light (powerful flashlight) delivers 1D6 damageif it waits still for the treatment. Crush: brings its hands together to slap and then crush an opponents head (2D6+6 damage). In many cases, it has 195 CHAPTER 2 m a l become virtually impossible to reintegrate such folk back into society, and some may have given rise to the tales of Wild Men in Louisiana or the Big Foot of the Pacific Northwest. A successful Medicine roll can also counter frostbite while healing 1D4+1 damage and 1D6 points of CON (if First Aid and then Medicine are both used on the same individual, the total damage healed would be 1D4+2). The profile shows these as: formless / satyr / monstrous. Ceremony and ritual figure largely for these cults, with members seeking to attain insight and prepare themselves for being at one with their god. Mystery surrounds one particularly large statute, which, if accounts are to be believed, is said to have come to life while housed in a museum. Living Darkness: granted the ability to temporarily change into a miniature version of Nyogtha, with the body becoming formless and liquid-like flesh, able to throw out pseudopods (1D6 damage) and squeeze through tight places. While those in direct contact (within 1 yard/meter) should attempt an Extreme CON roll or suffer 2D4+2 damage (a successful CON roll halves the damage). The rest of this entry presumes this entity is an Old One. Those undergoing the Gift of Truth should make a Sanity roll (1D10/1D100 loss), and every day thereafter, another 1D6 Sanity points are lost. The aftermath of one of the deitys appearances is likely to the horrific and bloody, with mangled and halfeaten corpses strewn about. If reduced to zero hit points, Fthagguas fire burns green, then yellow, then white, leaving a meteorite-like sphere behind. If manifesting physically, may use claws to strike and rend, or bite. Start your day off right, with a Dayspring Coffee Fighting 50% (25/10), damage 4D6 burn Armor None. The Keeper is encouraged to use these as inspiration and devise their own cult blessings, helping to give the lowly human cultist a little more spark. Powers Key abilities possessed by the entity. Those in the presence of Sebek may note a strange electrical energy in the air and the 187 CHAPTER 2 m a l Resurrection: by expending 10 magic points, Sebek may restore a lesser being (humans included) to life. Knowledge: imparted knowledge of people or places, such that a cultist may know of the secret and now buried foundations of buildings or where a particular person lives or lived. Believed to be a male aspect of Shub-Niggurath, the Great God Pan is likened to the wild and untamed forces of fertility and life. Some go so far as to claim that Nyarlathotep is simply a living manifestation of Azathoths subconsciousness, although certain cults devoted to the Crawling Chaos may beg to differ. Sometimes, these cult leaders are humans infected with the brood, but can also be a mass conglomeration of brood that have formed themselves into a simulacrum of humanity, able to pass as human until the day when they break free of this form and split into their horrific consistent parts. The transformed person suffers Sanity loss (1D4/1D8, then 1D4 per day thereafter), but gains 8-point armor and is capable of dealing 1D6+DB bashing damage (larger creatures may have increased damage potential). [I have since discovered an interesting reference to another member of the alien's race in Delta Green: Countdown, which also mentions that the aliens have been detailed in Ye Booke of Monstres, which was then subsumed into The Creature Collection, and is currently in print as part of malleus Monstrorum, all from Chaosium.] Powers Possession: possesses another to become a host for the Old Ones will if they fail an Extreme POW roll. Magic POW: 200 Magic Points: 40 Spells: limited, possibly Summon/Bind Dark Young; as the Keeper desires. 4 1.2k Posted December 14, 2020 The Sacred Light and similar titles may be found mentioned in numerous magical and occult texts, and most are assumed to relate in some fashion to this entity or event. Magic POW: 300 Magic Points: 60 Spells: none. After 4 rounds, unless wearing welding goggles or an equivalent, a character automatically suffers temporary blindness for 1D10+6 rounds (impose one penalty die as necessary to skill rolls). Fighting 70% (35/14), damage 1D3+1D6 Touch 60% (30/12), damage special (Gift of Truth) Dodge n/a Armor: none. Each pseudopod may reach up to 300 yards/meters from the deitys central mass. Putting the Masters aside, the cult appears to operate in a cell-like structure, with each group effectively working on their own cognizance, without ties to others. The experience was ultimately terrifying, with McClusky warning readers to fear the dark of the wood and the whispering voices therein. All parts of it seemed malleable and changeable, for its limbs seemed stiff and rigid but would then curl and wave like boneless jelly. SAAITII (Lesser Old One/Unique Entity) I saw its pallid snout first, then its immense bulk rising behind like a great hill. Used with permission. Scott David Aniolowski and Christopher Smith Adair: Nug & Yeb. Powers Change Form: able to instantly change the form, and may fashion a form taken from the mind/memory of the viewer(s). Powers Call Spawn: may summon 1D6+1 spawn of the Green Abyss per round, which the spawn traveling by the most direct route possible (assume arrival in 1D6 minutes per group of spawn called. Working to undermine and then take control of all manner of groups, societies, and cults, the Daughters are known to employ any and all tactics, from blackmail to murder, to achieve dominance. Other names: Ka-Rath, Keeper of Dust, Treader of the Dust, the Ultimate Corruption. STR 450 CON 800 SIZ 445 DEX 80 Hit Points: 124 Damage Bonus (DB): +10D6 Build: 11 Move: 25 (contained within the black sun) Combat Attacks per round: 5 (crush or black flame) Crushes those who venture too close (10D6 damage), or sends out gouts or burst of black flame (4D10 damage) with a range of 100 yards/meters. PROFILE: THE HORNED ONE Sanity Loss: 1/1D6 Sanity points to encounter the Horned Man. SIZ 60* HZIULQUOIGMNZHAH DEX 150 (Great Old One) It had a toad-like shape, if its flaccid and sack-like body possessed any shape at all, covered in wet fur that gathered in clumps. If reduced to zero hit points, Chaugnar Faugn becomes lifeless and inert, seemingly a statue. The Malleus Monstorum not only contains more than 250 alien Mythos entities and terrifying Lovcraftian horrors to populate your CofC campaigns but also plenty of info and insight into how to best utilize these beings in your adventures. (Unique Entities) Powers Vibrating Hum: Zoth-Ommog emits a constant humming sound from within its mass that causes humans to be perceptible to delusions. Thus, modern-day examples of the cult are likely to be communities that have withdrawn from civilization, shun technology, and who live a baser lifestyle. For those with a phobia of snakes, all encounters with Yig and its children are going to be traumatic experiences, made all the worse by the threat of venom many snakes possess. 181 CHAPTER 2 m a l unknown calamity caused the citadel and the ice on which it stood to break free and drift upon the oceans of this planet and those of others. Humans cannot wield the enchanted black fan. Where a link is established, the person experiences horrible and vivid dreams of descending into hellish labyrinths to the maddening sounds of countless Aura A cloying earthiness surrounds this entity as well as the aura of a predatorbestial, threatening, and hungry. Should a collector come into possession of such a bottle, the choice as to whether to open and taste the wine or save their investment may prove a tough dilemma, as it is said the wine can cure all ills and grant immortality. Regenerates 3 hit points per magic point spent in healing itself (death at zero hit points). Other names: Bloody Feaster, Ill-og-Xoth, Roi-Yugg, Sunken One, the Twisting Horror, the Unwaking Sleeper. If the death of the new host body does not occur, the displaced mind is locked into its new form until such time as natural death or Eihort decides to move the mind again. Secrets of a dark and sinister hue coalesce around this entity whose cultists often mask the truth of their beliefs behind more traditional pagan practices and gods. If so, the consequences may be varied and are left to the Keeper to decide within their own game. Of course, here the legend becomes problematic: if one cannot look upon the god without suffering petrification, how can a person then carve an accurate effigy? Fighting 60% (30/12), damage 1D6 to 3D6 Armor Varies; from none to a 6-point hard shell. 207 CHAPTER 2 m a l Tulzscha, the green flame Sanity Loss: 1D4/2D10 Sanity points. humans is a fools errand, as so much is revealed to be speculation without definitive knowledge. Yet another speculative claim suggests that this entity was spawned by Azathoth or brought by the Daemon Sultan from elsewhere. Try to build in some agency for the players, even if its ultimately an unwinnable fight, letting them see the error of their ways with a few blows that only maim rather than kill, and giving them the chance to run away before they are all eaten. Vulnerable to Light: while it can endure extremely dim light (star shine), stronger light harms this avatar. They reactive in 1D100 years. In time, a Norman castle was built on the site allegedly found by the Romans, near to what would later become Berkeley within the Severn Valley. Eihorts Brood: these are small, globular, pale-white grublike or spider-like creatures. Servants of Eihort are spread throughout the cosmos, and the unfortunate displaced wretch could end up anywhere at the Keepers choosing. Five other operators also service this route. While the entity is unlikely to be roused to action by sights through such eyes, certain things may cause Ythogtha to wake briefly and thereby use the eye to send psychic messages to other humans in close proximity. 120 DEITIES OF THE MYTHOS Death-Walker, the rage of Ithaqua This avatar of Ithaqua manifests either as a violent storm or as a snow blizzard. Consider each of Nyarlathoteps avatars as possessing a different facet of its being, each exemplifying a certain personality and goal, and use this to differentiate this horrors appearances accordingly. Remember, Yidhra knows humanity well, with only Nyarlathotep its equal in understanding and manipulating humans. Little did I know that this avenue of research would consume my life thereafter! Usually, humans call upon Azathoth by accident and thereby unwittingly bring disaster and horror. Used with permission. The Necronomicon mentions Idh-yaa briefly, stating that the deity is unable to move from Xoth and suggests that it is somehow intrinsically linked to the star, causing some to speculate that the deity is the star, rather than a resident of it. Each Keeper should determine whether the gods outstretched hand actually means death or transformation; and, if transformation, what shape and form this might take. Bolts: at a cost of 5 magic points per bolt, may unleash bolts of silvery fire (up to 5 per round), which can reach up to 500 yards/meters and destroy or affect objects. Noxious chemicals swirl around its body, forming a deadly cloud some 100 yards/meters in radius. Those faced with Daoloth uncontained, if they have not already moved to depart the area, may be granted a single DEX roll to avoid the gods touch in their frantic bid to escape. Mellifluous Voice: the entitys voice is incredibly sweet and sonorous, almost song-like, fostering goodwill in those hearing it unless they resist with a Hard POW roll. Dan Harms Cthulhu Mythos Encyclopedia, published by Arc Dream Publishing, is also an invaluable . Certainly, half-human halfanimal creations have long played a role in human folklore, be they centaurs, fauns, or the like, and many scholars Cult There appears to be no organized human cult of the Great God Pan, who most consider a figure from mythology; however, isolated groups do devote worship to the Dark Mother in the form of this entity. Powers Eihorts Bargain: a human brought before the entity (or those who unwittingly find themselves there) is held in place (through fear if failing a Sanity roll), allowing Eihort to pose a number of questions. Cult The ancient Cult of Sebek believed their god to be a source of infinite life and pathway to immortality. A small amount of historical lore, said to be written on secret pillars hidden in the desert, suggests this Old One was known to some in Ancient Egypt, with the names Aqen and Medjed sometimes linked (perhaps as human-perceived visualizations or representations). (humans included). Like human worshippers, these alien races are careful to summon the deity in absolute blackness to avoid the dangerous effects of seeing its physical being. Bite: teeth cause 2D6 damage and inject a paralyzing poison, requiring the victim to succeed with an Extreme CON roll or be paralyzed for 1D6 hours. Various entries list certain immunities or vulnerabilities; use the following for clarification and guidance as needed. Crossbones #3: Grave Consequences. The qualities of timelessness and hidden depths would be evident in encounters with these beings or things associated with them. Revelations of Glaaki makes no mention of Yu-mengtis, although it does present the Vile One, which most assume is a reference to this entity. Damage: provides a single instance or may be applied per round (assuming damage type is in constant contact/effect per round). This mindless behavior may be placated and negated by those able to calm Azathoth with the music of the spheres (requiring a successful Hard Art/Craft (Musical Instrument or Singing) roll, or certain spells. For humanity, the Great God Pans presence is overwhelming, driving good folk insane with fear and causing a breakdown of willpower and restraint. CTHU CTH LHU U LH U MYTHOS BESTIARY Fundamental truths of the cosmos herein lie, to be used to support and inspire countless adventures by bringing Cthulhu, Hastur, Azathoth, and many others to your games. Anything What can this Deity do? If reduced to zero hit point Shudde Mell bulk dissolves in the ground, burning through matter like a strong acid. Those able to throw off the possession regain lost POW and INT at the rate of 10 points per week thereafter. One dreamer mentions seeing the black milk, describing it as possessing a physical form that flowed with purpose and took dark shape to trouble the wizard Meluna. Seemingly, the Cthaat Aquadingen appears to concur, stating that, while Yibb-Tstll sleeps, its black milk may depart and take leave to work the will of the Drowner in other places. Thus, the mind of Yibb-Tstll may go abroad and touch the Waking World, infecting humanity and other species with its dark power. Those under the influence of Atlach-Nacha or its daughters may draw investigators into some form of contact with the deity. What is certain is that where the Yellow King treads, corruption blooms. Andrew Logan Montgomery,Exploring the Otherworlds of Fiction, Magic, and Gaming. All told the Monstorum contains 480 pages and the . Such individuals are held in high regard by other cultists. He knows where They have trod earths fields, and where They still tread them, and why no one can behold Them as They tread. Our partners offer products for playing this scenario online. Cult While no organized human cult is devoted to these beings alone, their adoration may play a role in ceremonies held to praise other more significant beings, such as Shub-Niggurath, Yog-Sothoth, Cthulhu, Tsathoggua, and so on. From there, it will go the printers about a month thereafter. For some, Nodens appears similar to Nyarlathotep, as both seem free to travel, mask their true identities, and contrive to force their own agendas on the cosmos. While most of these have long since decayed or been destroyed, some may still exist intact deep in the ground; indeed, some contemporary worshippers may possess age-old relics of Gol-goroth that trace their history back centuries. Aura Each avatar has its own aura, sometimes quite different from another. Fighting 70% (35/14), 2D6 damage Bite 70% (35/14), 2D6 + poison (see above) Crush 50% (25/10), 5D6 damage (see above) Armor None. If reduced to zero hit points, Cymaeghi disintegrates into nothingness. The replica may exist for up to five days before it crumbles into nothingness. AVATARS Both Great Old Ones and Outer Gods may produce avatars, which might be considered portions of their greater self, distilled into distinct and self-aware manifestations. Other consequences or changes in temperament may also affect such people. Some claim that Nyarlathotep is the will of the gods realized in physical form, hence the entitys many forms mirroring the differing wills of the varied pantheon of Outer Gods, each compressed into matter and presenting sometimes different agendas, yet bound together in their desire for supremacy: a living embodiment of their thoughts and desires. Much like treading water in an ocean, aware of the possibility of sharks below you, one may feel a certain sense of terror and anxiety at the thought of monstrous things lurking below ones feet. Other names: Abhorrent One, the Consumer, Feasting Thing, Vile One. Was expecting some more artwork, but some the of the descriptions for the monsters are simplistic (such as blobs, formless entities, and regular animals corrupted in some way), so I can't in good conscious take away points for that. The Amber Elder appears to function in ways not dissimilar to the King in Yellow, although it does not seem to have any particular connection to Lost Carcosa or the Lake of Hali. STR 125 CON 625 SIZ 125 DEX 70 Hit Points: 75 Damage Bonus (DB): +2D6 Build: 3 Move: 10 Combat Attacks per round: 2 (kick, punch, bite) or 1 (crush) May kick, punch, or use the mouths in its palms to bite. Fighting Shoot goo And lo! TYPICAL PHYSICAL MANIFESTATION: TAWIL ATUMR STR 150 Cult Tawil atUmr does not appear to have any human cults but may be known and called by those seeking the wisdom of Yog-Sothoth. If the individual concerned fails a Hard POW roll, their mind becomes open to the connection and is affected, receiving 1D10 points of Cthulhu Mythos while suffering the loss of 1D10+2 Sanity points (no Sanity roll). Indeed, it would appear appropriate for this entity to take a form appealing to the viewer, allowing it to hold mastery and command over those who encounter it. Most probable would be unveiling the work and actions of a cult, be they Cthugha or Fthaggua worshippers. Other names: the Dream-Witch, Mother of Woe, the Shroud, Yee-Tho-Rah. Possess Hog: rather than transforming, the blessing grants the cultists the ability to mind swop with a hog, allowing them to go about as an animal with a human mind (the cultists human body should be locked up while the pigs mind is hosted within). Telepathic Control: may use telepathy to control humans and other species. Han appears to be a lesser entity, which some have called an Old One, although the case seems stronger for it being a unique entity with some connection to Yig, the Father of Serpents. This trance-like state continues even when Lilith departs, requiring a successful Psychoanalysis or Hard POW roll to shrug off. Those touching or otherwise coming into contact with Tulzscha may suffer 1D6+2 damage from its cold flames (Tulzscha can alter its form so that its flames deal no harm, so this effect is determined by the Keeper). While the link is mental, it also has a physical aspect that corresponds to the health of the avatar they follow. Look on this wall of white fire and feel the frost upon your flesh! 60 DEITIES OF THE MYTHOS Cult This entity is said to be revered by some isolated communities in Polynesia, Hawaii, and along the coastal regions of the Arctic, who refer to the deity with a variety of names, usually transformed into local dialect though associated myths. In both cases, such worship is either hidden or shunned by the majority, causing some to obfuscate their beliefs behind more conventional trappings, such as certain snake charmers or snake-handling sects. A gigantic sphinx with vulturine wings and the body of a hyena, equipped with talons and claws. Flame Lash Cast Away (mnvr) Dodge 75% (37/15), damage 3D6 (ignores mundane armor) 75% (37/15), damage 6D6 (see above) 80% (40/16) Armor None. The embrace may include a physical visitation of the Old One, hearing and being affected by its howl, or receiving an item blessed by the entity. Immune to all physical attacks (incl. Some ghouls pay respect to this Outer God, making offerings at key times, which appear to mirror human worship, with rites held on the summer and winter solstices, and also during equinoxes. Daoloth is acknowledged and/or worshiped by the migo, and there are suggestions that the Great Race of Yith demonstrated some regard for the entity. Some scholars argue that while this awful outcome is truly calamitous for the worlds it visits, it may simply be a side effect caused by Hastalks presence, rather than the entitys driving force or goal. Encounters Those witnessing a ritual summons of a Mythos entity may be surprised or confused by the arrival of Utulls-Hrher instead of the intended entity.